Micro qr code ->
Mini qr code ->
<- created of 4 micro qr codes (there is no generator)
JFCB Code ->
- (Just Five Color Bar) code (there is no generator)
go to [B64_zip001.html]
go to [QR002.html]
go to [HTMLNotes_files.html]
uid = biu = bin
Specially for JF
My new blitz levels
{
name: "Rolling Spheres & Brownians & Yellow BAFs vs symbiose",
keys: map[SandboxKey]func() int{
key_Asteroids: constant(1),
key_BAFs: constant(2),
key_BlueBAFs: constant(1),
key_Brownians: constant(2),
key_Environment: constant(1),
key_Environmentsize: constant(3),
key_Playertype: constant(1),
key_RedBAFs: constant(1),
key_RollingCubes: constant(1),
key_RollingSpheres: constant(2),
key_Scoreboxfrequency: constant(1),
key_Shieldboxfrequency: constant(2),
key_Shieldcount: constant(3),
key_Spinies: constant(1),
key_Weaponboxshootingfrequency: constant(0),
key_Weaponboxtype: weapon(Weapon_None),
key_Weaponfrequency: constant(0),
key_Weapontype: weapon(Weapon_None),
},
}
{
name: "Rolling Cubes & Orange Motherships vs symbiose",
keys: map[SandboxKey]func() int{
key_Asteroids: constant(1),
key_BAFs: constant(1),
key_Brownians: constant(1),
key_Crowders: constant(1),
key_Environment: constant(1),
key_Environmentsize: constant(3),
key_OrangeMotherships: constant(2),
key_PinkMotherships: constant(1),
key_Playertype: constant(1),
key_RollingCubes: constant(2),
key_Shieldboxfrequency: constant(1),
key_Weaponboxshootingfrequency: constant(0),
key_Weaponboxtype: weapon(Weapon_None),
key_Weaponfrequency: constant(0),
key_Weapontype: weapon(Weapon_None),
},
}