Micro qr code ->
Mini qr code -> <- created of 4 micro qr codes (there is no generator)
JFCB Code -> - (Just Five Color Bar) code (there is no generator)
go to [B64_zip001.html]
go to [QR002.html]
go to [HTMLNotes_files.html]
uid = biu = bin

Specially for JF
My new blitz levels
{ name: "Rolling Spheres & Brownians & Yellow BAFs vs symbiose", keys: map[SandboxKey]func() int{ key_Asteroids: constant(1), key_BAFs: constant(2), key_BlueBAFs: constant(1), key_Brownians: constant(2), key_Environment: constant(1), key_Environmentsize: constant(3), key_Playertype: constant(1), key_RedBAFs: constant(1), key_RollingCubes: constant(1), key_RollingSpheres: constant(2), key_Scoreboxfrequency: constant(1), key_Shieldboxfrequency: constant(2), key_Shieldcount: constant(3), key_Spinies: constant(1), key_Weaponboxshootingfrequency: constant(0), key_Weaponboxtype: weapon(Weapon_None), key_Weaponfrequency: constant(0), key_Weapontype: weapon(Weapon_None), }, }

{ name: "Rolling Cubes & Orange Motherships vs symbiose", keys: map[SandboxKey]func() int{ key_Asteroids: constant(1), key_BAFs: constant(1), key_Brownians: constant(1), key_Crowders: constant(1), key_Environment: constant(1), key_Environmentsize: constant(3), key_OrangeMotherships: constant(2), key_PinkMotherships: constant(1), key_Playertype: constant(1), key_RollingCubes: constant(2), key_Shieldboxfrequency: constant(1), key_Weaponboxshootingfrequency: constant(0), key_Weaponboxtype: weapon(Weapon_None), key_Weaponfrequency: constant(0), key_Weapontype: weapon(Weapon_None), }, }